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hangfire

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A member registered Nov 13, 2016

Recent community posts

(1 edit)

Adventure!

Wizard! 

This adventure is really meme-able, and keeps getting mentions in my group

(1 edit)

My players thoroughly enjoyed meeting A WIZARD, a pleasant time was had by all! 

This scenario is evocative, well-written, and easy to run without significant preparation. Extra thanks to Ripley for answering my questions on twitter.

I ran it for 2 players, using D&D 5e, starting at 2nd level and finishing at 4th. 2nd/3rd level were about right, 4th was over-powered for the ending. Towards the end, start giving bonus actions to the creatures. 

GM notes/errata:

Canny has too many NPCs, and they don't all move the plot along - consider merging the Bakers and the Shopkeeper. Rename the Baker family to avoid confusion.

Merge the encounters in #4 & #5 - have #5 push back into #4.

Room 9 says the key is for #2 - it's really for #3.
Also in Room 9 - it's hard to tell how much to characterise the character there - should we be trying to evoke sympathy? Should they speak? 

#16 is a great place to have Abyss Encounters happen if your players don't look like they're going to adventure out there -- this also acts as a soft wall to discourage them going back/down. Consider raising the DC to escape the Abyss.

Author feedback: 

For GMs on roll20, it's a shame that the maps show the vents - it'd be nice to have them hidden so the players can't see them. I chose not to use them for this reason.

Thank you for posting that errata on Room 20! My players had a really confused time in there, and it worked well.

Write another!